xamarin android urhosharp has no octree.getdrawables
how to solve
Xamarin android urhosharp has no octree.getdrawables
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I say you poke @elix22 , they are the closest thing to UrhoSharp “maintainer” out there.
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please help me,I don’t know how to poke elix22
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Here is the .net version.
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Create an issue on Github .
I am not promising anything , I will see what I can do.
Please note that on mobile devices (unlike UrhoSharp)
Urho.Net
is not linked to
Xamarin Android/iOS , it’s running directly on top of Mono runtime.
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0 0,I mean if there are no has other easy way to do octreee.getdrawables.It means we can not get Nodes within a rectangle by octree of urho3d.So I want add my logic to do this function.Just like War3 Game,I just want to get units by rectangle.
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Now I could use Urho.Net to run “android-deploy-debug”.But I can’t debug with breakpoint.I use Win10.And .net core debug is ok,I could use breakpoint.But in “android-deploy-debug” ,breakpoint is invalid.Just Samples.
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Currently Debugger is available only on Desktop (Windows , Linux, MacOS)
You can use Logs , it’s working on all platforms .
using Urho.IO;
Log.LogLevel = LogLevel.Info;
Log.Info("Some test log with a number " + 10.ToString() + " and a nother number" + 456.ToString());
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chinese is bad on C#.NET
bUT OK ON XAMARIN urhosharp。
private void StartMainScene()
{
// _mainScene?.Destroy();
// _mainScene = new MainScene(Graphics.Width, Graphics.Height);
Current.UI.Root.RemoveAllChildren();
var cache = ResourceCache;
var helloText = new Text()
{
Value = “平行世界Parallel World”,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center
};
// helloText.Position = new IntVector2(500, 100);
helloText.SetColor(Color.FromByteFormat((byte)11, (byte)239, (byte)239, (byte)255));
helloText.SetFont(font: cache.GetFont(“Fonts/siyuanheiti.otf”), size: 77);
UI.Root.AddChild(helloText);
}
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font could download
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xamarin.android visual studio 2022
so I just want a bridge ,I could Packaging C++ source code about urho to nuget.
So I could use C#.urho ,and other nuget pakage in xamarin.android- -???
urhosharp is in disrepair
so I don‘t know how to modify c++ source code about urho .
then let nuget work in c# in xamarin.android.
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now I could run C++ urho sample well in windows visual studio 2022.
the code is from
GitHub - urho3d/urho3d: Game engine
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This is a big and very very very … complicated work .
Compiling only the C++ part with VS2022 is not sufficant
Although Xamarin UrhoSharp is a dead project , you can browse the source code and figure out the way it was implemented (I did the same thing when I implemented Urho.NET .)
Specifically you will have to check the bindings folder and how to generate them .
You will need an Apple computer for binding generation .
But compiling them to .NET assembly can be done on any Operation system on any PC.
In addition for Xamarin.Android , you will have to figure out the interaction between the Xamarin.Android runtime and SDL (Urho3D is running on top of SDL) .( urho/Bindings/Android at master · xamarin/urho · GitHub )
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I have created
Urho.Net
Xamarin & Xamarin.Forms binaries/assemblies based upon my latest code …
You can find the binaries and assemblies in this link :
Urho3D/Xamarin at xamarin · elix22/Urho3D · GitHub
For Xamarin.Android
Assemblies
to reference
Urho.Droid.SdlBinding.dll
Urho.Xamarin.dll
Native Libraries to add , libs
For Xamarin.IOS
Assembly
to reference
Urho.Xamarin.dll
Native library to link ,
libUrho3D-GLES.a
For Xamarin.Forms
Assemblies
Android
Urho.Droid.SdlBinding.dll
,
Urho.Xamarin.Forms.dll
iOS
Urho.Xamarin.Forms.dll
Common (PCL)
Urho.Xamarin.Forms.dll
Native libraries
Android
libs
IOS
libUrho3D-GLES.a
I assume you know how to use these in your Xamarin projects.
Assemblies just have to be referenced as any other assembly
Native libraries , Some tutorial links
ios/platform/native-interop
android/platform/native-libraries
Currently there is no Nuget package , I will create it once I will have some time
Please note that I don’t provide any support , if you find any bugs you can open an issue on my Github but I don’t promise to fix them.