I need a high Level Documentation about urho3D sprite and node.
I’ve seen some example that need Node, some not needed.
There are a lot of sprite type
Sprite,
Sprite2D
StaticSprite2D.
Sprite2D < getCache Image?
Node spriteNode = scene->createChild()
spriteNode->setPosition ? can’t staticSprite do that?
staticSprite2D->setSprite(sprite2D); << what sprite set sprite?
I can’t really understand every one are sprite, but role are different