Hello,
I am working on a xamarin project I have to implement a wall collision effect. I am using urhosharp 3d. Problem is my wall is not working as a completely solid object.
It is working like a elastic wall. When I try to move the object using mouse move, some portion of the object is going through the wall and then bouce back. And also if I move the mouse very quickly, the object completely goes through the wall.
How can I make it completely solid… so that any portion of the object cannot go through the wall.