smellymumbler
This is really cool for grass and other stuff.
This is really cool for grass and other stuff.
Fascinating! Do you have a repo you can share?
Oh, it’s not mine. Just found on reddit.
Seems like this
could
be done with a
StaticModelGroup
and some wrapping
LogicComponent
to create the
Node
s and lerp their transforms based on the position/velocity/mass/radius of nearby
RigidBody
s.