I had no problem to setup up a new Urho3D project.
But if I use Urho3D as the external library,
I could not easily jump to Urho3D source .cc file in the project scope
(only header file where I could not find implementation details).
I am using CLion and I have to open another vanilla CLion project just to navigate through Urho3D source code for various function implementation details.
So if I want to easily navigate around source code, should I make my project directly in the Urho3D source code folder and build them together (not as the external library). Is this the only way?
How do you guys do it?