Archive 19/01/2023.

Using Urho with C++ only

Hans

Hi,

I am a novice hobbyist C++ programmer and I would like to try Urho.
However, it’s unclear to me if Urho can / is aimed to be used with only C++.
Is it possible and, in the affirmative, is it convenient? Does it work out of the box?

Thanks a lot, and sorry for the newbie question.

Eugene

Urho is C++ library first and foremost.
So the question doesn’t really make much sense for me.
I mean… C++ libraries are made to be used from C++.

Hans

Thank you Eugene!

I was troubled by the mention, in the presentation page, of the following limitation: “C++ for performance-critical code”, so I wondered if the engine was not aimed to be used with Lua in the general case.

Thanks for your answer :slight_smile:

jmiller

An understandable query. :slight_smile:

What Eugene said.
To illustrate (edit: exact procedure will vary) a configuration step in building without scripting support:
script/cmake_generic.sh <build-dir> -D URHO3D_ANGELSCRIPT:bool=0 -D URHO3D_LUA:bool=0

Hans

Thanks for the tip jmiller, I will definitely try that :slight_smile: