The default terrain in Urho does not support triplanar texturing or full fledged material layers (diffuse + normal + specular + parallax or tesselation). Is there a third-party implementation of this that we can buy? Like an addon?
Archive 19/01/2023.
Triplanar texturing with multiple materials on terrain
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darkirk
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darkirk
Yes, i’ve come across that implementation. But it seems incomplete. There’s no support for normal or specular flows, no parallax or tesselation.
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jmiller
I have used these before, maybe they can be useful, though I have not used specular on Terrain yet.
Nice displacement mapping with options:
The Terrain API provides a few methods to control detail levels, but not driver tesselation (supported in OpenGL 4.x and D3D11 and would need to be written).
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jmiller
Another related article that might help (desktop, glsl)