I read about this again in
github.com/urho3d/Urho3D/issues/1231
.
Could texture arrays be implemented and only be available for DX11 and the others that support it (via defines)? It’s a pretty important feature, especially for terrain, and not having it on DX9, ancient OpenGL and the others may not be important for the applications case.
I had used a pretty dirty and slow trick to get four textures into one image to get more terrain textures before:
urho3d.wikia.com/wiki/Quad_Textures
urho3d.wikia.com/wiki/Terrain_Sh … ht_mapping
It had an performance and quality impact due to the weird pixel reading.
Archive 19/01/2023.
Texture arrays?
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gawag
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cadaver
Has been recorded to the issue tracker.
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dragonCASTjosh
I may look into it as part of the PBR implementation
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gawag
Yay!
Wasn’t sure if it was a good idea or even possible so I asked here instead of making a feature request directly.