I subscribe to this guy and he often comes out with interesting videos - he came out with this recently:
Stylized VFX in RIME
If you liked that video, Simon also provided a link to Blizzard’s Diablo VFX video on his page -
Just watching these two vids pushed my VFX knowledge by years. And finally learning how to do:
I guess I was the only newb to VFX who just discovered how to uv map a circle in such way to produce the effect shown in the above gif.
For other newbs like myself, here’s how:
Scrolling UV:
- from C -> A, produces effect shown in the gif
- from A -> C, shrinking effect
- up or down - spiral effect
Your texture on the flat circle is very interesting. I bet you can shape the circle like a fountain and it’ll be a perfect fountain. The tri-planar sphere is too abstract to know what’s going on, though - on 2nd look, it could be a lightning ball!
Both are meant to be lightning spell effects.
I plan to use them for
KO
.
If anyone else has worked on this and would like to compare notes, email me.
In case some of you are interested in the particle count:
- green poison - 15
- rime fire - 1
- pink buff - 15
- fire - 20