I am a bit confused on the uses of the snap tools included in the Editor horizontal tool bar, are they meant to snap the transformation to the nearest of a particular value or to increments of a value? I tried to use it but, honestly, can’t figure out how it works.
[SOLVED] Uses of Editor Snap Tools
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The adjustment is snapped
if (moveSnap)
{
float moveStepScaled = moveStep * snapScale;
adjust.x = Floor(adjust.x / moveStepScaled + 0.5) * moveStepScaled;
adjust.y = Floor(adjust.y / moveStepScaled + 0.5) * moveStepScaled;
adjust.z = Floor(adjust.z / moveStepScaled + 0.5) * moveStepScaled;
}
It rounds the movement to the nearest wholementment. If the position of x is 1.5 and the snap size is set to 1 it will move to 1.5 + 1 = 2.5 and not in absolute terms like setting 1.5 -> 2.0.
The snapping size is configurable in the settings per move, rotate, scale.
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Thanks for the explanation