Hi, im drawing a pyramid 3d object on the middle of the screen at world position 0,0,0.
Note: Underneath there is a 3D sphere with the earths map texture applied to it.
And the top pyramid vertex is placed towards the viewer, negative Z.
Here is how it looks.
Then everytime i set the parent node position or the vertices of the pyramid, the object distorts itself from the center (0,0,0).
Here is how it looks with just a 0.2 translation on X.
I have checked every parent node, there is no rotation, scale or other transforms being done.
Any ideas? on why this might be happening?
I might add that it might be the same problem as in
topic867.html
Since im creating this mesh from code alone.