Well, I found my problem. Then i going to look into shader code for how is normalmapped-objects draw.
      
      
       
        #ifndef
       
       NORMALMAP
       
       out float2 oTexCoord : TEXCOORD0,
       
       
        #else
       
       
       out float4 oTexCoord : TEXCOORD0,
       
       
        out float4 oTangent : TEXCOORD3,
       
      
      
       then doing export object need to be “tangent” option to be - ON