Hi,
I am using E_PHYSICSCOLLISIONSTART for a physic listener in class derived from Application, and now no matter whether node A collide node B or B collide A, the eventData is the same, the NodeA is A and NodeB is B, this confusing me.
Is there any way to distinguish which node collide with the other?
Thank you!
Edit:
Because my goal is detect whether back car collide with front car, the solution that the function RaycastSingle or Raycast is a perfect way to solve the problem.
Thank you all very much!