Hello friends
I have one problem when compile Urho3D for Direct3D under MinGW width Eclipse.
I have installed D3D_SDK 2010, und set directory path in Eclipse project "C:\Program Files (x86)\Microsoft DirectX SDK (june 2010)\Include"
I use Win8.1
[quote][ 63%] Building CXX object Engine/CMakeFiles/Urho3D.dir/Graphics/Direct3D9/D3D9ShaderVariation.cpp.obj
cd /d E:\Downloads\Urho3D-1.31\Build\Engine && C:\mingw64\bin\g++.exe -DENABLE_ANGELSCRIPT -DENABLE_FILEWATCHER -DENABLE_LOGGING -DENABLE_PROFILING -DHAVE_STDINT_H -DURHO3D_STATIC_DEFINE -Wno-invalid-offsetof -ffast-math -m64 -static -static-libstdc++ -static-libgcc -O2 -DNDEBUG
@CMakeFiles
/Urho3D.dir/includes_CXX.rsp -o CMakeFiles\Urho3D.dir\Graphics\Direct3D9\D3D9ShaderVariation.cpp.obj -c E:\Downloads\Urho3D-1.31\Source\Engine\Graphics\Direct3D9\D3D9ShaderVariation.cpp
E:\Downloads\Urho3D-1.31\Source\Engine\Graphics\Direct3D9\D3D9ShaderVariation.cpp:34:25: fatal error: d3dcompiler.h: No such file or directory
compilation terminated.[/quote]
My cmake_eclipse.bat
Vielen Dank