I’m using Urho3D from haxe (a language that compiles to cpp). For the windows build it’s no problem, I know which additional libraries I have to include in my test application.
winmm.lib
imm32.lib
opengl32.lib
kernel32.lib
and some others.
But I don’t know for a android build. I included libOpenGLESv2.lib but now I don’t know where I have to look for the remaining libraries.
C:\Users\mighty\Urho3D\buildandroidphysics\libs\armeabi-v7a\libUrho3D.a(SDL_android.c.o):SDL_android.c:function Android_JNI_GetNativeWindow: error: undefined reference to ‘ANativeWindow_fromSurface’
Maybe someone could explain me how I can build an application for Android on Windows 10 without using Eclipse.