Hello \0
I am trying to sort out the 2d Physics implementation stuff for myself. Right now
LogicComponent
do not have any subscription for 2d physics update events, so we can’t use
LogicComponent#FixedUpdate
and other fixed update related methods in this case because no one will call them
. How we are supposed to fixed steps for 2d graphics in this case? subscribe manually? or may be extending
LogicComponent
class?