Are there any shadow mapping examples for Urho? I’m looking for PCF, hard, VSM?
Archive 19/01/2023.
Shadow mapping examples
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namic
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rasteron
If I’m not mistaken, NSW already has PCF shadows as an example. Check the combined shaders.xml file:
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1vanK
Any exaple in Urho uses PCF shadows. It is default option:
Renderer::Renderer(Context* context) :
...
shadowMapFilterInstance_(0),
shadowMapFilter_(0),
....
shadowMapSize_(1024),
shadowQuality_(SHADOWQUALITY_PCF_16BIT),
u can shange it through Renderer subsystem:
GetSubsystem<Renderer>()->SetShadowMapSize(2048);
GetSubsystem<Renderer>()->SetShadowQuality();
and other (see Renderer.h)
Also some settings of shadows there are in Light component
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hunkalloc
Shadows tend to be very low quality still. Any other tricks to increase resolution?