From the Dynamic Geometry Sample at when it makes the 3d triangle it only uses Normal Coordinates and Vertex Coordinates.
What I want to do is make a custom object that can set a texturemap so that wrap around some polys.
(Like this for example:
http://i103.photobucket.com/albums/m143/WarKirby/fig1-1.jpg
)
Is Urho3d’s custom geometry able to do this?