I’d like to save and load some objects in memory at runtime (not in files) and without cloning, to manage some prefabs and instancing.
this xml version does not work :
Node* node = m_scene->CreateChild("MyNode");
node->SetPosition(Vector3(-2,0,10));
StaticModel* staticModel = node->CreateComponent<StaticModel>();
staticModel->SetModel(cache->GetResource<Model>("Models/Mushroom.mdl"));
staticModel->SetMaterial(cache->GetResource<Material>("Materials/Mushroom.xml"));
XMLElement xmlElement;
node->SaveXML(xmlElement);
Node* node2 = m_scene->InstantiateXML(xmlElement, Vector3(2,0,10), Quaternion(0, Vector3(0,0,0)));
However json version works :
Node* node = m_scene->CreateChild(“MyNode”);
node->SetPosition(Vector3(-2,0,10));
StaticModel* staticModel = node->CreateComponent();
staticModel->SetModel(cache->GetResource(“Models/Mushroom.mdl”));
staticModel->SetMaterial(cache->GetResource(“Materials/Mushroom.xml”));
JSONValue jsonElement;
node->SaveJSON(jsonElement);
Node* node2 = m_scene->InstantiateJSON(jsonElement, Vector3(2,0,10), Quaternion(0, Vector3(0,0,0)));
What i’m missing in xml version ?
Thnaks