zauberparacelsus
I have plans to make a game with Urho3D, and one of the features I wish to support in it is modding. So, I have the following questions:
- Does Urho3D require that scripts be bytecode compiled ahead of time, or will it just compile/recompile them as needed?
- Does Urho3D (or rather, Lua or AngelScript) provide a way to restrict the script engines so that scripts cannot do potentially dangerous things, or to limit filesystem access to certain directories?