I tried to test the method to attach a model to a bone. First I tried this:
StaticModel@ item = player.model.skeleton.GetBone("Bip01_R_Hand").node.CreateComponent("StaticModel");
if (item.Load(cache.GetFile("Models/longsword.mdl")))
Print("model loaded ok");
The model is beign loaded, but it is not visible. I also tried creating a child noide, and then creating the model component there instead of the bone node, but the result is the same. Whats the correct method to do this?