Procedural 3D dungeon generation WIP
I would love to see your implementation. How are you handling UV’s on the generated meshes?
hi,
here is, i hope, my last compiling code. that do a while i didn’t touch it and since i wanted to remake it all kinda differently, i’m not sure about it. the collision check wasn’t working as i expected…
http://s000.tinyupload.com/index.php?file_id=00629316184807097795
(click on stuff.zip)
my texture is just a 8x8 grid and my meshes are not generated but pre-made so i handle the uv mapping with blender.
OH! Now i get it. You’re basically stitching them together in realtime, based on preconfigured “ports”. That’s really smart.
i tryed to follow this tuto.