Perhaps some useful UI components
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That is really great! I will check it out.
Can I adjust the background images for these components?
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Changed code and UI.png to be able to change tab color. Pull the repo you will seen green tab/body now.
Edit: and with that, you should be able to change every component’s background color now.
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Nice work! Thanks!
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@Victor , I hope you can make a good use of them:)
Repo update: edited UI.png to add colorable checkbox.
I suppose I can rename the checkboxGroup class to Radial something.
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Thanks for these.
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@sabotage3d
, there’s more to come
@yushil , I added a UI-NoColor.png and DefaultNoColorStyle.xml in the repo for you. Be warned, you’ll have to manually change the color for everything that you create.
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Thank you for sharing all these. I will try it out. Keep up the good work.
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progress: this is coming along nicely, see pic below.
Currently, my interfaces to access data look like this:
Variant var = outputNode_->GetCurrentValue("Ni");
float x = outputNode_->GetValueAt("Xi", ballList_[i].time);
float y = outputNode_->GetValueAt("Yi", ballList_[i].time);
I think that’s simple… not sure if it can be simplified more.
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Nice! Is it currently possible to antialias the lines?
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No, I haven’t added anything. But I think 1vank or someone added AA on debug lines about a month ago. I think same could be applied to the linebatcher.
Anyway, checked in my latest code that includes node graph.
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Woo, you are making great progress! Nice to see node graph built solely on Urho3D, not depending on other UI libraries. Looking forward to other exciting components…
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Awesome work! Looks great, will check this out.
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Nicely done! Node graphs FTW!
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Thanks. I hope I’ve written enough to be a good foundation for others to build on.
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The node graph is amazing. Thank you.
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I looked into this and this doesn’t work like the debug lines as I previously thought. All batches are rendered by UI class, and I’m not sure how to specify anti aliasing for a specific batch. Maybe someone in the community has a clear idea on how to fix it.
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I am getting some errors on OSX. This is the log:
http://codepad.org/qtKWPhbK
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The
void SetCheckedInternal(bool enable);
is defined in: Urho3D-UI-Components/Source/Urho3D/UI/CheckBox.h
Try changing the two fn params in the .cpp/.h files to:
void SetRange(const Variant &vmin, const Variant &vmax);
void SetCurrentValue(const Variant &val);
I appreciate the PR once you verified it’s fixed.
edit: and I’m not sure what this error means:
/DEV/Urho3D-UI-Components/Source/Samples/61_UITest/TabGroup.h:59:27: error:
extra qualification on member 'GetTabElement'
TabElement* TabGroup::GetTabElement(unsigned idx);
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It works now. Clang is more strict it needs to be GetTabElement only without TabGroup. I made a quick PR with the working changes for OSX.
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OK, thanks.
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How did i miss this!?
Really cool!
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these are great thanks!