Thanks !
Yeah I still want to add some things to ParticleEffects, eg:
[ul][li] Variations over lifetime[/li]
[li] Emission type: distance mode - emits X particles per Y units travelled[/li]
[li] Particle type: Static Mesh[/li]
[li] Emitter shapes: Cone (base, volume), Static Mesh (vertex, edge, face, volume ?)[/li][/ul]
When stacking up particle emitters onto a single node, I noticed there can be some kind of depth fight/pop. I’m not sure if this is something that needs to be solved on emitter level (eg, having multiple effects on one emitter to share a billboard set, or having a depth bias/priority) or shader level.
codingmonkey - I saw that you have written a tail generator? You could contribute