I instantiate a scene with
    repository_ = new Node(context_);
    auto* xmlFile = GetSubsystem<ResourceCache>()->GetResource<XMLFile>("Scenes/Repository.xml");
    auto xmlElement = xmlFile->GetRoot();
    repository_->LoadXML(xmlElement);
      and subsequently use
Node* EntityCreator::Clone(const String& name, const Vector3& position, const Quaternion& rotation) {
    auto* node = repository_->GetChild(name)->Clone();
    node->SetPosition(position);
    node->SetRotation(rotation);
    GetSubsystem<SceneManager>()->GetScene()->AddChild(node);
    return node;
}
      
       Now, it seems to me that components of the cloned nodes do not keep the values of the components of original nodes. For example, I have this value in the original node’s
       
        RigidBody
       
      
		<attribute name="Angular Factor" value="0 1 0" />
      However, cloned node rotates along all the axis.
       If I export the node from the editor and use
       
        InstantiateXML()
       
       than everything works as expected. However, I want to be able to pick up nodes from the loaded scene, without the need to export every model from the editor to the xml describing node.