New Skybox textures
![](../../../images/4e821437bc85e16a85b86bf660777da82ab713b954993068e72cae24344819f9.png)
![](../../../images/035f283cae2d056de202879867b5272fcc6bf7558625c1c9ffb77812527e2fac.png)
These are quite useful, as you can make the fog color almost white and the terrain will fade nicely.
Can you make a double resolution (1024x1024) version? I’d say it’s worth it to bump the quality at the same time.
![](../../../images/4e821437bc85e16a85b86bf660777da82ab713b954993068e72cae24344819f9.png)
Done. Now fog is white. 1024x1024 px.
Link in first post.
![](../../../images/035f283cae2d056de202879867b5272fcc6bf7558625c1c9ffb77812527e2fac.png)
Has been pushed. I adjusted red & green curves slightly downward to make it more blue and reduce brightness a bit to match the scenes.
![](../../../images/23fff1f3220add14fe2a2770f3fb9927b82b4c8a8ef18693cc2918097efba4cc.png)
Idea for next step:
Realization multilayer skybox with animating texture layer.
For designer this give best tool for making variations of skybox.
It like in Torque3D:
“Three separate cloud layers will be rendering and moving across the sky slowly”
Its clouds not volumetric or generated in real-time (could be best for performance)
Without layers
With layers
Torque 3D skybox tutorial
http://docs.garagegames.com/torque-3d/official/content/documentation/World%20Editor/Tutorials/CreatingSky.html
![](../../../images/23fff1f3220add14fe2a2770f3fb9927b82b4c8a8ef18693cc2918097efba4cc.png)
I know about bad optimization and hard code in Torque 3D.
I like ingame tools in this engine.
Also skybox, 3D water waves, and seamless indoor-autdoor scene managment based on zones and portals.