I have a model to which i set a color like so:
auto technique = cache.GetResource<Technique>("Techniques/NoTexture.xml");
auto material = new Material(context_);
material->SetTechnique(0, technique);
material->SetShaderParameter("MatDiffColor", color);
model->SetMaterial(material);
But on android model is not visible at all. From the look at LitSolid.glsl i cant tell why this would be. I am possibly looking in the wrong place. Any idea why this would be happening and where i could look for potential rendering differences between desktop and android?