I find that Magic particle look great, it’s editor is easy to use. http://www.astralax.com/ But it’s licence may not fit us.
Magic particle look great
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Yes, it certainly looks visually nice. The core engine should not have integrations of binary-only proprietary libraries. So it would be up to a developer to choose to use this and modify Urho3D for integration. Looking at the API briefly it looks somewhat unprofessional, and contains slightly odd convenience functions, like searching a directory for particle effect files.
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It is hard to write a new particle system from ground up, the better solution is integrating an existed third-party particle system. But, which?
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In the Id tech 4 Doom3 have a particle editor/system (not very good)
github.com/id-Software/DOOM-3/t … s/particle
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It is MFC, I hate it.
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I think we discussed Spark before? That is probably the best free / permissively licensed C++ particle library. It’s also huge so integrating / wrapping all of its features would result in a large amount of glue code, too.
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Yes, spark look good, but it never update since last year. Last Update: 2013-05-27.
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They have a SVN branch “spark2” which has been updated more recently. On their forum they said it’s basically already in a good condition, but of course there’s no telling when the 2.0 version is actually released.
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The editor of Magic Particles creates ptc-files for API, which contain emitters and folders. These functions allow to work with ptc-file like with file system.
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Thanks for the clarification, in that case it makes a lot of sense.
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Odin is the author of magic particle.
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[quote=“Hgdavidy”]In the Id tech 4 Doom3 have a particle editor/system (not very good)
github.com/id-Software/DOOM-3/t … s/particle
[/quote]
Doom3 is GPL.
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[quote=“indie.dev”][quote=“Hgdavidy”]In the Id tech 4 Doom3 have a particle editor/system (not very good)
github.com/id-Software/DOOM-3/t … s/particle
[/quote]
Doom3 is GPL.[/quote]
And use MFC but where is the problem ?
You can view the code and make some like that.
also you can see the code of UE4 for learn…
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Magic Particles 2.25 was released. You can learn the details about new version here: astralax.com/projects/particles/history
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Hey Odin_KG, Looks interesting, I’ll keep an eye on this.
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Yes
Hey rasteron . You can see some commercial games that use Magic Particles here: astralax.com/titles
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@Odin_KG , Magic Particles 3D (Dev) 2.25 editor can not run on Windows 8.1.
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I am developing
Magic Particles
using Windows 8.1
Could you give me more info?
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I will try it again tomorrow. Thanks.
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@Odin_KG
I run it again, it shows the register dialog, when I press the continue button, it shows the splash screen and then disappear silent.
PS: What’s your email?
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aster2013
Could you send to me the log-file ?
Magic Particles saves the log-file here: c:\Users\All Users\Particles
Thanks a lot.
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@Odin_KG
I have sent email to you, please check it.
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Yes. I received your message.
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Magic Particles in Urho3D.
https://www.dropbox.com/s/s355x0a0clp6py4/MagicParticles.jpg
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I have submit the first version of Urho3D Magic Particle integration on my Urho3D repo, please get it from https://github.com/aster2013/Urho3D . To enable it please add -DURHO3D_MAGICPARTICLE=1 to cmake command line. Current it work well on my Windows platform, I have not test it on other platforms now. These is a MagicParticleDemo under samples folder, AngelScript and Lua binding also added.
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I saw https://github.com/effekseer/Effekseer today. Looks nice.