I do not know if its the place to request,
i am lookin for a basic phon material like,
upload.wikimedia.org/wikipedia/c … sion_4.png
some how i am not able to find one in samples too, nor was editor any help
I am still not very used to urho Material system so am quite stuck
should work on mobile too
Lookin for plastic material
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have you tried: lowpoly model(with smooth normals) + color texture + normal map from hipoly ?
material with std diff tech + and a bit of light in scene
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only color and smooth normal are there, do we req normal map? diff map?
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do we req normal map?
only if geometry is lowpoly and you want to make it more smooth - yes.
diff map?
you can do this and without texture. If you do not needed the texture on the object. Use only color (MatDiffColor) in material inspector.
I tried to do the same as your picture.
Really i do not know if it looks like on the plastic?
And normal maps I think it is not correct baked. My xNormal lost some lib’s.
In general, it is possible and without the normal map.
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To get those really defined specular highlights in urho, increase the specular power (alpha value in MatSpecColor) to something really high.
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@codingmonkey
This community is awesome, thanks you it is the look i need.