Joystick with axis control
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That looks nice. Thank you for sharing it.
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You’re welcome. This repo should make mobile development more convenient.
Also updated the repo late last night, so you might want to grab the latest.
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repo updated - refactored ScreenJoystick struct.
I’m considering adding d-pad button images to the Joystick.png and perhaps, resizing it to 256x256.
Any thoughts?
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Here’s what I’m thinking:
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This was exactly what I needed. Managed to get it working with AngelScript by exposing GameController object to scripting. I can add a PR later with the AngelScript binding code, if needed. Script binding seems to be a hot topic lately.
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That’s good to hear. I don’t support scripting language in my repo, but perhaps, you can contribute to Urho3D engine with your work.
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I added PS4 controller mapping for Android. I’m uncertain about how Android generates GUID but would like to verify that it’s consistent across different API levels. API level that I tested is Android 4.1.2, API 16 .
To enable the PS4 controller testing, uncomment the line 38,
//#define TEST_PS4_CONTROLLER
–
edit:
in GameController.cpp.
I appreciate anyone with a PS4 controller and Android to verify that it works and mention your API lvl. Thanks.
Edit: Disregard. I got my answer.