Hi,
I am new to Urho3D, and I have tried some samples, really nice!
I’m really interested in rendering, and want to know how the engine works, so I tried to study the engine, but it is a little complex for me. And unfortunately, the only document I found about the engine overall structure is kind of too simple.
May I know if there are more detailed document about the overall design of Urho3D, such as the design philosophy, how the engine works, relationship between classes, how each subsystems and data interact with each others and etc…
Regards.
carlcc.