Hey guys. I have a scene where mostly my nodes are copies with the same shaders. At the moment is just a around 15-20 boxes moving around and I am already getting quite terrible performance with simple diffuse shader. Is there any good way to use instancing on ES 2.0 . I noticed two extensions that can help and other ways of faking it like this:
http://carloscarrasco.com/faking-mesh-instancing-in-opengl-es-20.html
Extensions:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_instanced_arrays.txt
https://www.opengl.org/registry/specs/EXT/draw_instanced.txt
Or any others suggestions to reduce the draw calls?