How would you implement voiceover in your game when you’re lone indie (hobbyist) and want it
ultracheap/free? And still want to go beyond “nice shot.ogg”, “we’re under attack!.wav” downloaded somewhere?
Especially if you want distinguishable voices?
Indie voiceover
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I know that Space Pirates And Zombies 2 uses automatically generated voices for that.
Obviously, it doesn’t sound perfect (but surprisingly good for automatic generation), but good enough for a first version (they plan to replace it with actual voiceover before release) and depending on the kind of project, it might fit.
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I heard about things like this, but never heard of software which could produce proper voice…
I used some open source synth software, but it doesn’t sound human at all…
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Yeah, that won’t work if you need proper pronunciation and emotions conveyed.
If you need that, the only thing you can do is let professionals do the job.
A method that I liked in other games is that if a character would speak a lot of text, just have the first sentence or paragraph voiced - then the player will “speak” the rest of the text in the same voice in his head.
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try googling for
vocaloid
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I heard about Vocaloid, but isn’t in Windows-only and just for Japanese?
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Dunno anything 'bout how it sounds, anyway…
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So if you make a game where everyone is having conversations by singing, you should be all set!
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nice, but I was hoping for better quality voice synthesis, singing is good, but I don’t make opera…
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Well, he asked for voiceover, didn’t he?
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Yes, but is there something for non-singing speech? I heard book reading voice synthesis on youtube, it was sorta OKish.