CE184
Hi,
I have a map with different speed areas. I want the agent to reach the destination with shortest time instead of shortest distance. I found there is a SetAreaCost() api for NavMesh. I played with it but could not figure out how to use it. The
#15
sample is too simple to cover this.
I tried
Node* area_node = scene_->CreateChild("AreaNode");
auto* nav_area = area_node->CreateComponent<NavArea>();
nav_area->SetAreaID(1);
nav_area->SetBoundingBox(BoundingBox(Vector3(40, 0, 40), Vector3(60, 0, 60)));
navMesh->SetAreaCost(1, 10);
// ...
navMesh->Build();
// ...
navMesh->SetDrawNavAreas(true);
navMesh->SetDrawOffMeshConnections(true);
But the agent is ignoring the cost value for the area, just find the shortest path as usual.