I’m talking about a sprite that has a position inside the scene. It should always be rendered on top of anything that is 3D.
Using the UI system would work, but I would have to manually update the sprite’s position every frame according to camera movement etc.
Using StaticSprite2D means that it rotates along with the node it is attached to, which I don’t want. I only want it to move with the node. And I can’t be 100% sure that the sprite is rendered on top of anything 3D, unless I raise the y position substantially, but that brings its own problems with a perspective camera.
Is there an easy solution?