Dave82
Hi ! What’s the proper way of registering a custom subsytem in the angelscript context ? And if it registered how can i retreive it in the script ?
class someScript : ScriptObject
{
void Start()
{
MyCustomSubsystem@ mcs = // How to retreive it ?
}
}
Also is there a way to register susbsytems or other Urho3D::Object as a member of ScriptObject so it can be accessed directly just like “cache” , “sound” and “scene” variables ?
Thanks !