I have a large scene and there are a lot of models in this scene!Most of them are out of the camera,and i dont want the graphics to draw them.but when they come into the camera,they will be draw automaticly.
I dont want to iterate all the models and caculate the distance.can this engine do this automaticly.
How to reduce a large scene cost
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To my understanding only by reading the code ,you don’t have to take care for it .
Adding Octree component to your scene will do exactly that .
i.e. “scene_->CreateComponent();”
You don’t have to do anything
Some reference in the code :
It’s done each frame.
See file “/Urho3D-master/Source/Urho3D/Graphics/View.cpp” :
See Functions:
“void View::GetDrawables()”
“void CheckVisibilityWork(const WorkItem* item, unsigned threadIndex)”
Eventually each drawable will contain a list of cameras from which it will be visible from (or not) .
See file : “/Urho3D-master/Source/Urho3D/Graphics/Drawable.cpp”
See Function : “bool Drawable::IsInView(Camera* camera) const”