image from godot engine.
Archive 19/01/2023.
How to do screen adaptation
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CaptainCN
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Modanung
Could you explain what the displayed option does?
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extobias
It’s for automatic UI adaptation?
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CaptainCN
Sorry. I can’t explain this in English. My English too bad.
just read this doc.
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jmiller
As maybe a starting point, Urho offers x y render target size multiplier.
https://urho3d.github.io/documentation/HEAD/_render_paths.html
<renderpath>
<rendertarget name="RTName" tag="TagName" enabled="true|false" cubemap="true|false" size="x y"|sizedivisor="x y"|sizemultiplier="x y"
demonstrated by the AutoExposure shader (active in 42_PBRMaterials sample):
https://github.com/urho3d/Urho3D/blob/master/bin/Data/PostProcess/AutoExposure.xml