Edit: AnimatedSprite2D works.
Hello, for my latest project I’m envisioning something along these lines:
How would I go about doing the character sprite? It’s 2d but it transforms in 3D. On the irc channel it was suggested that I use billboards. However, I don’t see any methods for setting animations within the api docs. Any ideas on how to achieve this would be greatly appreciated. Thanks for your time.
I would find a way to represent objects at different heights (aka layers) and use a shader to combine the textures together keeping in mind how tall and far an object on a particular layer is from the water… maybe the 3D water demo will shed some light. IDK I don’t really have any experience with shaders other than knowing what they are used for though.