practicing01
Edit: Had to specify -frameWidth and -frameHeight for the SpritePacker tool. Couldn’t get the custom material to work though, the following xml was the material.
<?xml version="1.0"?>
<material>
<technique name="Techniques/DiffNormal.xml" />
<texture unit="diffuse" name="Urho2D/cleric/cleric.png" />
<texture unit="normal" name="Urho2D/cleric/clericN.png" />
<parameter name="UOffset" value="1 0 0 0" />
<parameter name="VOffset" value="0 1 0 0" />
<parameter name="MatDiffColor" value="1 1 1 1" />
<parameter name="MatEmissiveColor" value="0 0 0" />
<parameter name="MatEnvMapColor" value="1 1 1" />
<parameter name="MatSpecColor" value="1 1 1 16" />
<cull value="none" />
<shadowcull value="none" />
<fill value="solid" />
<depthbias constant="-0.00001" slopescaled="0" />
</material>
Hello, the following code doesn’t crash but I don’t see the sprite after loading. Thanks for any help.
clericSheet_ = main_->cache_->GetResource<SpriteSheet2D>("Urho2D/cleric/clericSheet.xml");
Node* cleric = modelNode_->CreateChild("cleric");
StaticSprite2D* clericSprite = cleric->CreateComponent<StaticSprite2D>();
clericSprite->SetSprite(clericSheet_->GetSprite("cleric_0_0"));
clericSprite->SetCustomMaterial(main_->cache_->GetResource<Material>("Materials/clericMat.xml"));