Does anyone else rely entirely on code to make your games (ie no editor)? Is that a common practice?
What conventions/style do you use?
Does anyone else rely entirely on code to make your games (ie no editor)? Is that a common practice?
What conventions/style do you use?
I didn’t make games, but I was experimenting without Editor.
I think yes.
Maybe I don’t understand the question. Style is similar to any Urho sample.
heXon
and
Quatter
were made without editor.
But
KO
,
Blip 'n Blup
and
OGTatt
will need
Edddy
.
Evolving mess. Starting out with a custom template for QtCreator.