Hi,
There is a trick to show the DebugRenderer in the UI element View3D ?
Thanks.
DebugRenderer and UI element View3D
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Currently debug geometry rendering is limited to backbuffer views. It should be possible to add an API for enabling it in any view.
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Thanks, I will look into it.
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If you pull the latest master, there is now option to control per viewport ( Viewport::SetDrawDebug() ) whether debug geometry should render, instead of hardcoding to backbuffer views only. Default is true. Naturally, a DebugRenderer component is also required in the scene the viewport is referring to.
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Wow, thanks !
This confirms the right choice I made by switching to Urho3D : you are very attentive.
But I’m sorry to say that I have a problem : the debug geometry is Y axis reversed on UI element View3D.
I use Urho3D 1.31 and OpenGL. Maybe a problem with OpenGL coordinate system ?
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Good find. Drawing to textures on OpenGL requires special attention (flipping the projection matrix) and in this case the projection is un-flipped too early.
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Should be fixed now. Additionally, debug geometry rendering in OpenGL deferred mode should be improved now such that the correct depth buffer values (and thus correct depth testing) are used.
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It’s fixed, thanks again.