I like to describe certain information per character model.
       
       The editor hates this being in the resource path, but the editor hates linux either way.
       
       Am I doing it wrong?
      
<Outer>
<AnimationSet>
    <Comment>
    Player and NonPlayer Animation Descriptors align with hardcoded semantic enumerations
    which is to say, their index has a meaning for the character
    </Comment>
    <Descriptor Name="Models/Derrick/zombie idle.ani" Looping="true" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie walk.ani" Looping="true" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie run.ani" Looping="true" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie crawl.ani" Looping="true" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie running crawl.ani" Looping="true" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie attack.ani" Looping="false" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie biting.ani" Looping="false" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie scream.ani" Looping="false" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie dying.ani" Looping="false" LayerID="0"/>
    <Descriptor Name="Models/Derrick/zombie death.ani" Looping="false" LayerID="0"/>
    
    <Comment>
    The following bone descriptors are required to locate bones for foot ik
    </Comment>
    <Bone Name="Left Foot"  Value="LeftFoot" />
    <Bone Name="Right Foot" Value="RightFoot" />
    <Bone Name="Pelvis"     Value="Hips" />
    <Comment>
    Ragdoll Bodyparts are defined with respect to the character bindpose
    </Comment>
    <BodyPart Name="Hips"   Shape="Box"     Size=".3,.15,.2"   Position="0,0.05,0"  Orientation="0,0,0" />
    <BodyPart Name="Spine1" Shape="Box"     Size=".35,.35,.25" Position="0,0.1,0"   Orientation="0,0,0" />
    <BodyPart Name="Head"   Shape="Capsule" Size=".25,.35,0"   Position="0,0.125,0" Orientation="0,0,0" />
    <Comment>
    Ragdoll Joint Constraints
    </Comment>
    <Joint Name="Neck" BodyPart="Head" ParentPart="Spine1" Type="ConeTwist" Axis="-1,-0,0" ParentAxis="-1,0,0" HighLimit="0,30,0" LowLimit="0,0,0" />
</AnimationSet>
</Outer>