I need to make a mapping tool with Urho, but I have no idea where to start. I’m feeling fairly confident that it’s possible, even only using AngelScript, but I have no clue how to do it. So my questions is: How do I make a mapping tool similar to TrenchBroom using Urho? I don’t know C++, only AngelScript so that might make it harder. but still do-able correct?
Archive 19/01/2023.
Creating a mapping tool with Urho?
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GoldenThumbs
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JTippetts
Looks like the source for TrenchBroom is on Github, so that’s a good place to start. Familiarize yourself with the source, and then figure out which parts you will have to modify/rewrite to interface with Urho3D. And it should be doable with AngelScript. The Urho3D editor is currently written in AS, after all.
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GoldenThumbs
I’ll try that, but I’m not very good with code. I am going to have to get more familiar with this stuff eventually though. Any tips for a newbie like myself?
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Bananaft
Definitely check out @Enhex 's project. It’s an old style fps with quake-style level editor.
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GoldenThumbs
Already aware of this.