Thank you for the fast response ! Now It works better but it’s not totally right.
Here is my code :
Node* TempleNode = scene_->CreateChild(“Temple”);
TempleNode->SetPosition(Vector3(0.0f, 6.0f, 3.0f));
TempleNode->SetScale(Vector3(1.0f, 1.0f, 1.0f));
StaticModel* TempleObject = TempleNode->CreateComponent();
TempleObject->SetModel(cache->GetResource(“temple/temple.mdl”));
body = TempleNode->CreateComponent();
body->SetMass(10.0f);
Model* TempleModel = GetSubsystem()->GetResource(“temple/temple.mdl”);
CollisionShape* Templeshape = TempleNode->CreateComponent();
Templeshape->SetConvexHull(TempleModel);
and here is a screenshot of the result :
https://imgur.com/dedDUMu