I can come up with questions everyday, here is todays…
Looking through the examples files i didnt find anything that addressed this specifically…
What are the methods to have an animated characters head look at something. Or have an aimed gun stay aimed where the mouse is point in a 2.5d type game? Basically doing a post constrain or rotate on specific bones of a character.
Along those lines, what about the possibility of inverse kinematics for ground and feet placement?
Thanks again for putting up with my constant stream of “what about” I’m enjoying everything about the engine so far.