Hello !
I still work on this project : http://discourse.urho3d.io/t/serial-input/1732/1 . I’m OK with the serial input, inheriting the Thread class. It works very well, thanks for your assist
So as to rotate the character’s head with the Blender’s Game Engine, we used a trick with an empty. The Bone “Tete” can’t rotate without being constrained.
The bone has a “copy rotation” constraint on an Empty, else it can’t rotate.
Maybe this picture can help :
I tested rotate this bone with Urho, but as in Blender’s Engine, it doesn’t move. I tried to rotate some other bones which is ok.
Before try to code a solution that could’nt work, I try to have a tip here.
Is there a way to do the same trick with Urho (I don’t work with scripts, only C++) ?
Thank you, have a nice day