Not for Urho, but might help people working with projectiles in their projects: https://www.patrykgalach.com/2020/03/23/drawing-ballistic-trajectory-in-unity/
Helped me a lot in my game!
Not for Urho, but might help people working with projectiles in their projects: https://www.patrykgalach.com/2020/03/23/drawing-ballistic-trajectory-in-unity/
Helped me a lot in my game!
Since you’re basically drawing a parabola, it might be useful to have a
Plotter
struct that generates a vector of
Vector3D
s which could then be used to generate the desired geometry through a
RibbonTrail
subclass. This approach would extend the applicability of your classes while providing more control by separating the shape and resolution of the curve from how it is displayed (if at all).