I want to pass data within an event using a struct (or similar if needed).
VariantMap
sent with the event seems to only accept specific classes.
Add struct to a VariantMap
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Maybe use void* to save custom struct in Variant?
struct s {} a_s;
Variant v(static_cast<void*>(&a_s));
s * recv = static_cast<s*>(v.GetVoidPtr());
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That’s plausible and is what I’m actually doing, but I was hoping to find another solution
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Is there any valid reason why you need a custom type ?
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I want to pass more than one type of data (string, image, etc) all in one structure. A struct looks (to me) as the best way.
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You could use VariantMap
Also this :
Is not a good idea to use. Once your a_s goes out of scope your void* becomes invalid. you can dynamically allocate a_s but then you have to track all your structs to prevent memory leaking by deleting them manually when they become useless
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I would recommend adding your data to the VariantMap directly instead of first packing it into a struct.
VariantMap data;
data["string"] = String("bla");
data["image"] = myImagePtr;
// etc
SendEvent(E_WHATEVER, data);
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Urho has support for custom variant types, but I have not toyed with it.
Variants tend to do (almost) everything I expect, with the exception of providing compare operators for equivalent types, or even acknowledging that type equivalency is potentially possible.
https://urho3d.github.io/documentation/HEAD/class_urho3_d_1_1_custom_variant_value.html
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As @Leith mentioned you can use CustomVariantValue. I just used it the first time and it works as follows (at least it works for JSONObject) Use MakeCustomValue (which is located in Variant.h) to envelope your object:
put:
VariantMap map;
map[P_DATA]=MakeCustomValue(yourvalue);
And use GetCustom() to get it out again…
get:
// eventData is the incoming VariantMap
JSONObject data = eventData[P_DATA].GetCustom<YOURTYPE>();
Hope that helps